K1 Lost Sectors Destiny 2
Quick Links
- Modifiers And Recommended Loadout
- A Detailed Guide: Entrance
- A Detailed Guide: Underground
- A Detailed Guide: Corridor
- A Detailed Guide: Dominate Arena
All four of Destiny 2's Moon Lost Sector were added to the Legendary Lost Sector pool in Flavor of the Chosen. These Lost Sectors are much longer than most, and they are packed with enemies. Completing these on Master difficulty will be no minor feat.
K1 Communion is arguably the easiest Lost Sector of the bunch. But i shielded enemy exists in this entire Lost Sector, meaning you lot only have to focus on killing standard Fallen and Champions. If you take the right gear and mindset, this should only take a few tries to complete. Here is a consummate guide to the K1 Communion Chief Lost Sector in Destiny 2.
Updated July 25th, 2021, past Charles Burgar: New Artifact mods and Exotics have fabricated this Lost Sector much easier to clear in Season of the Splicer. We've updated this guide to recommend a new set of weapons that marshal with this season's Anti-Champion mods. A new table of contents and organizational changes should make it much easier to read this guide also.
Modifiers And Recommended Loadout
K1 Communion focuses more on throwing dozens of adds at you than utilizing shielded foes or Champions. Every bit long equally you tin quickly dispatch hordes of Fallen, this Lost Sector should give you little trouble. Here'southward what you're up against:
K1 Communion Modifiers
Master Difficulty |
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Champions |
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Faction Modifier |
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Destination Modifier |
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Master Modifier |
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Burn |
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Shields |
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While at that place are Solar shields present on Heavy Shanks, only ane Heavy Shank exists in this Lost Sector. Because of this, you can mainly focus on countering Champions and dishing out impairment. Only exist sure to have some means of breaking that Solar shield when yous achieve the cease of the Lost Sector.
Subclass
Hunter |
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Warlock |
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Titan |
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Weapons
7th Seraph Officer Revolver | It tin stun Overload Champions this flavour and spawn Warmind Cells. |
Solar Rocket Launchers | Lawmaking Duello, Optics of Tomorrow, and Two-Tailed Pull a fast one on are excellent choices for chop-chop killing Champions. |
Scout Rifles | Anti-Barrier Scout Rifles are fantastic for this Lost Sector. |
Xenophage | Solar singe makes Xenophage hit like a truck.
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Mods
Wrath of Rasputin | Solar AoE damage can spawn Warmind Cells. |
Global Accomplish | Your Warmind Jail cell explosions cover a larger radius. |
Alienation and Clear | If y'all're going to run Anarchy or Witherhoard, this mod is mandatory.
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A Detailed Guide: Archway
Entrance Enemies
- One Overload Captain
- One Barrier Servitor
- Vandals
- Dregs
- Shanks
Right every bit you enter the commencement room, pay attention to your right; an Overload Helm will button you when it detects you. Before you kill the Captain, kill any Vandals in the room. Once defeated, focus on the Overload Helm before you defeat the Dregs. If yous don't, a Barrier Servitor will spawn and brand the Helm invincible.
Pro Tip: Overload Rounds affect Champions while they're immune or recovering from a stun. Correct as an Overload Captain gets up from being stunned, shoot an Overload Circular into them to delay its health regeneration and prevent it from teleporting.
When the Vandals and Captain are expressionless, a Bulwark Servitor will drop downwards from the ceiling alongside a few Fallen enemies. Take down its shield from the dorsum of the room, using a Scout Rifle[] or Eriana's Vow to do so.
In one case all of the enemies are dead, push into the hallway. Take downward the scattering of Dregs and Shanks, and then go along to the next arena.
A Detailed Guide: Underground
Entrance Enemies
- I Overload Helm
- Two Barrier Servitors
- Vandals
- Dregs
- Shanks
- Wretches
Directly below yous will be an Overload Captain, a few Shanks, and some Dregs. Focus on the Overload Helm first, disrupting it from a distance earlier unloading your Heavy ammo into it. Destroy the Shanks, then drop down to find some cover. Wretches will push you directly across from the entrance. A single grenade will have care of them.
Across the arena will be a Barrier Servitor and a ring of Fallen Vandals. These enemies can one-shot you if you're underleveled, then go on your distance. A single Warmind Cell will make short work of the Vandals. If they're immune, break the Barrier Servitor'southward shield to remove the immunity tethers. Impale the snipers, then destroy the Servitor.
When most of the enemies are dead, an additional wave of Fallen will spawn. In this wave volition be a Barrier Servitor. Once again, destroy the Servitor earlier you deal with the adds. Stick to the back of the room, pick off the enemies, then grab any ammo bricks on the footing before proceeding.
A Detailed Guide: Corridor
Corridor Enemies
- 2 Overload Captains
- Marauders
- Vandals
- Dregs
- Wretches
Two Marauders will baby-sit the entrance to a long corridor. Right past those two enemies will be an Overload Captain. Kill the Marauders, get the attention of the Captain, and then double back to the entrance. Stun the Champion with your Overload weapon, then take him down with a Heavy weapon.
In the next room will be yet some other Overload Helm alongside Vandals and Dregs. A grenade or a rocket works wonders here, clearing out most of the enemies. Once more, stun the Champion before killing him. Make clean up the enemies in the next room. A few Wretches will spawn when you reach the end of the corridor. 1 grenade a Warmind Jail cell will do the trick.
A Detailed Guide: Dominate Arena
Boss Loonshit Enemies
- Two Overload Captains
- Two Barrier Servitors
- One Captain Boss
- One Heavy Shank
- Shanks
- Tracer Shanks
- Explosive Shanks
- Dregs
- Vandals
- Wretches
- Marauders
Things are going to become tough in this final loonshit. Feel free to use your Super, Heavy ammo, whatever it takes to stay alive.
Correct as you enter the terminal room, an Overload Captain will rush you. Focus on taking it down as fast as possible, then direct your attention to the Vandals. Once defeated, take out the second Overload Helm at the finish of the room. This room will also accept a Heavy Shank with a Solar shield, so exist prepared to destroy it. Killing virtually of the Fallen in this room will activate an alarm system, turning the room red while spawning a boss.
Don't impairment the dominate until you've dealt with the adds. Kill most of the Fallen in the room, then find a safe spot to damage the dominate from. When the boss loses a third of his health, a Barrier Servitor will spawn. It is imperative yous take this Servitor out. Attempt to keep your distance while fighting it, avoiding as many projectiles as possible. Kill the Champion, and so the Fallen adds, so the boss.
When the last dominate has lost 66% of his HP, an additional Barrier Servitor will spawn on the other finish of the room. Motility to a rubber location and impairment from a distance. Kill all of the adds earlier killing the boss.
One final wave of Fallen will spawn when the boss is on the brink of death. While no Champions spawn, a torrent of Explosive Shanks will announced. Double dorsum to the entrance, picking them off one past one. Clean up the remaining enemies, and then claim your loot. You'll know the coast is clear when the red lights dissipate.
K1 Lost Sectors Destiny 2,
Source: https://www.thegamer.com/destiny-2-k1-communion-master-lost-sector-guide/
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