Diablo 2 Necromancer Skill Tree
Necromancer Skill Tree
There are iii Skills Tree found
Curses Skill Tree
Skill Name | Required Level | Effect | First Level Stat |
---|---|---|---|
Dilate Impairment | | Curses a group of enemies, increasing the not-magic impairment they receive. Cast Delay: None | Lvl 1 Radius 2 yards Duration 8 sec. |
Dim Vision | | Curses a group of monsters. Reducing their vision radius. Cast Filibuster: None Actor vs Player: This curse will non work on other players. | Lvl 1 Radius 2.6 yards Duration vii sec. |
Weaken | | Curses a grouping of enemies. Reducing the corporeality of damage they inflict. Cast Filibuster: None | Lvl ane Radius six yards Duration 14 sec. |
Iron Maiden | | Curses a group of enemies, causing them to damage themselves when damaging others. Cast Delay: None This only works on melee monsters. | Lvl 1 Damage Returned 200% Duration 12 sec. |
Terror | | Curses a grouping of monsters, causing them to flee in terror. Bandage Delay: None | Lvl ane Elapsing viii sec. |
Misfile | | Curses a monster to forcefulness it to assault random targets. Cast Delay: None | Lvl one Radius iv yards Elapsing x sec. |
Life Tap | | Curses a group of monsters so that damaging them gives the attacker life. Cast Delay: None | Lvl 1 Radius 2.6 yards Duration 16 sec. |
Attract | | Curses a monster to become the target of all nearby monsters this curse may not exist overridden by another curse. Cast Delay: None | Lvl 1 Duration 12 sec. |
Decrepify | | Curses a group of enemies to make them slow, weak and take amplified damage. Cast Delay: None | Lvl 1 Duration 4 sec. |
Lower Resist | | Curses an enemy to take more impairment from all magical attack lowers resistances of monsters lowers maximum resistances of hostile players. Cast Delay: None Lower Resist is highly effective in a multiplayer setting where yous are helping your allies' weapons and spells exercise more than harm. This besides helps the summonable creatures that use elemental attacks, such as the Skeleton Mages or the Fire Golem, not to mention whatever Revived monster you may control. | Level 1 Radius four.6 yards Duration twenty sec. Resist All -% 31 |
Poison and Bone Spells Skill Tree
Skill Proper noun | Required Level | Effect | First Level Stat |
---|---|---|---|
Teeth | | Fires a barrage of summoned spinous teeth. Cast Delay: None | Lvl 1 Mana Cost 3 Damage 2-4 Number of Teeth ii |
Bone Armor | | Creates an orbiting shield of os that absorbs melee damage. Bandage Filibuster: None Os Armor simply protects the Necromancer from Physical Damage . | Lvl 1 Mana Price eleven Impairment Shield 20 |
Toxicant Dagger | | Adds toxicant to your dagger attacks. Cast Delay: None Poison Dagger can be extremely mortiferous should you focus on it. The Poison Dagger Spell is designed to offering Necromancers the option to effectively use another weapon blazon should he choose that path to follow. At that place are some rare, high-level, Necromancer oriented daggers in the game that will exist desired by any poisonous player. | Lvl 1 Mana Toll 3 Poison Damage 7-15 Over Ten sec. 2 Bonus Attack 30 |
Corpse Explosion | | Cast on the corpse of a slain monster, it explodes, dissentious nerby enemies. Bandage Delay: None If you desire to make a large mess, Corpse Explosion is the skill for you lot. Once dubbed "The Best Skill of All Fourth dimension" past Blizzard Employees, Corpse Explosion is a favorite among many. Corpse Explosion is neat for clearing out crowds of monsters very quickly. All yous need to destroy large groups monsters is a torso, and to lead that grouping of monster virtually that body. Explode the corpse to create a new corpse, go on to use Corpse Explosion until there is nothing left. Minions and Os Spells tin can aid you create an initial corpse to use, then you but have to lead the monsters nigh the bodies when y'all cause them to explode. As y'all put more points into Corpse Explosion you tin can hitting monsters further away from the corpse. | Lvl ane Mana Price xv Radius ii.6 yards |
Os Wall | | Creates an impassable bulwark of bone and debris. Bandage Delay: None Nightmare/Hell: The stats shown below are only for Normal difficulty. The Bone Wall hit points increase for Nightmare, and again for Hell Difficulty. | Lvl i Normal Hit Points 20 |
Toxicant Explosion | | Bandage on the corpse of a slain monster, toxic gas is released that poisons nearby monsters. Cast Filibuster: None | Lvl 1 Poison Harm 28-86 Over 10 sec. 2 |
Os Spear | | Summons a deadly spike of os to impale your enemies. Bandage Filibuster: None | Lvl 1 Mana Price 7 Impairment 17-25 |
Bone Prison | | Creates a barrier of fossilized bone effectually your target. Cast Filibuster: None Player vs Player: You can employ Bone Prison on other players. | Lvl ane Mana Cost 27 Normal Hit Points 22 |
Poisonous substance Nova | | Emits an expanding band of full-bodied poison. Cast Filibuster: None Poison Nova does not overwrite itself, and its duration is always ii seconds. Therefore you go most no benefit from casting Poison Nova more oftentimes than once every 2 seconds (because each subsequent casting doesn't increment the elapsing on monsters that have already been affected). Fifty-fifty so, it is still a very cool skill. | Lvl ane Poison Impairment 52-93 |
Bone Spirit | | Releases a spirit of the restless undead that tracks its target or finds 1 of its own. Cast Delay: None Thespian vs Player: You can cast Bone Spirit at someone trapped in a Bone Prison and it won't damage the Bone Prison. | Lvl 1 Mana Cost 12 Harm 22-33 |
Summoning Spells Skill Tree
Skill Proper name | Required Level | Effect | First Level Stat |
---|---|---|---|
Raise Skeleton | | Bandage on the corpse of a slain monster. This raises a skeleton warrior that fights for you lot. Cast Delay: None Skeletons tin can piece of work great throughout Normal Difficulty peculiarly with points into Skeleton Mastery (or a point and +Skill Items). Once you lot hitting Nightmare and Hell difficulty, by and large Skeletons will die very chop-chop. You may wish to, once you lot hit Level xxx, upgrade to Revived Monsters and switch to Revived Monsters and Skeletal Mages. However, if you max Raise Skeleton, Skeleton Mastery, utilize an Aura from an Human action II Mercenary, and take good use of Curses, you can still go on to utilise Skeletons in Hell difficulty. | Lvl 1 Number of Skeletons one Mana Toll 6 Damage i-2 Attack Bonus 20 Defense 20 Life 21 |
Skeleton Mastery | | Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures. Cast Delay: None Investing points into Skeleton Mastery will increase Skeleton Hit Points and Harm. Points in Skeleton Mastery volition likewise pay off afterwards on if you utilize Revive. | Lvl 1 Skeleton Life +8 Skeleton Damage +2 Bonus Monster Life v% Bonus Monster Damage 10% |
Clay Golem | | Creates a Golem from the earth to fight by your side. Cast Delay: None The Wearisome %, coupled with the assail bonus, is the chief reason to use the Clay Golem at higher levels of difficulty. | Lvl 1 Mana Cost 15 Damage 2-5 Hit Points 100 Set on Bonus fourscore Slows Enemies 11% |
Golem Mastery | | Passive Effect: Enhances Speed and Life of all your Golems. Cast Delay: None Golem Mastery adds more Hitting Points to the Golem's Original Base Life, not the Life shown with more than than one indicate into a Golem skill. Dirt Golem: 100 HP, Blood Golem: 201 HP, Iron Golem: 306, Burn Golem: 328 | Lvl 1 Bonus Life twenty% Bonus Velocity half dozen% Assail Rating +25 |
Raise Skeletal Mage | | Bandage on the corpse of a slain monster. This raises a skeleton mage that fights for you lot. Cast Delay: None Y'all cannot set what type of elemental attack a Skeletal Mage will accept. You tin can go along raising a new Skeletal Mage until you go the type of Mage you want. Skeletal Mages have a high resistance to Magical Attacks, peculiarly when they have the same elemental assail as the monster or thespian attacking them. | Lvl ane Number of Skeletal Mages one Mana Cost 8 Defense force +10 |
Blood Golem | | Creates a Golem that shares with you the Life it steals and damage it receives. Cast Delay: None The Blood Golem's life bleed is at present based completely on its own set on rather than the total corporeality of your enemy's hit points. Furthermore, if it is afflicted by a damage return ability like Thorns or Iron Maiden, the life drained is based off of its assail rather than how much damage the enemy attacker did to it. | Level one Mana Toll 25 Damage half dozen-sixteen Life Leech 86% |
Summon Resist | | Passive Effect: Increases the resistances of all summoned creatures. Cast Delay: None Summon Resist helps minions survive against spells, and this becomes vital in the later acts when Zakarum Priests are calling down Blizzard and Lightning on their heads. These resistances are helpful for keeping pets that were difficult or expensive to get, such every bit a strong monster yous Revived or a powerful Iron Golem for which you sacrificed a good item. | Lvl one Resist All 28% |
Iron Golem | | Transforms a metallic item into a Golem that gains the properties of the item. Cast Delay: None The Atomic number 26 Golem's forcefulness lies in his Thorn Damage. This Golem is very powerful against Melee attackers. | Lvl ane Damage Returned 150% Defense 190 Defence force Bonus 35 |
Fire Golem | | Creates a golem that converts the damage information technology receives from burn down into Life. Cast Delay: None The Fire Golem causes massive burn splash harm similar to the Paladin's Holy Fire Aura, causing monsters in the area to become hit by fire. | Level 1 Mana Cost l Fire Damage 44 - 90 Holy Burn 4-6 Burn Damage Absorbed 36% |
Revive | | Returns a monster to life to fight by your side. Bandage Delay: None While Skeletons, and Skeletal Mages are bully early on, Revived Monsters are the ultimate Minions (ignoring Golems). Once you've created a corpse, revive a monster and it will be back in action with more Striking Points and fighting on your side. Quickly the monsters will find themselves outnumbered every bit you raise more and more than Monsters during the boxing to use against them. You tin can increase the Monster Hit Points and damage of Revived Monsters by putting points into Skeleton Mastery. You tin increase their resistances with Summon Resist. | Lvl 1 Number of Monsters 1 |
Diablo 2 Necromancer Skill Tree,
Source: https://ethugamer.com/diablo-ii-resurrected-necromancer-skill-tree/
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