Most Dangerous Ghost In Phasmophobia
This article is about the different types of ghosts you tin can encounter. For information involving ghost activity, see Ghost Activeness.
Ghosts are the main focus of Phasmophobia. Each ghost will have a set of unique characteristics, including personal identifiers, abilities, and evidences. Players must investigate some of these aspects to correctly identify the ghost. The ghost can interact with its surroundings or cause ghost events, and fifty-fifty attempt to impale the player past initiating hunts.
Behaviour
Each contract, 1 ghost will spawn within the map in a selected ghost room. The ghost will accept a randomly-generated unique identity consisting of type of ghost, gender, name, age, length of death, personality (shyness), ghost room and a physical model that is determined at the beginning of the contract. Most of its general behaviour (such as motion, hunting patterns, activity etc.) is based on the blazon of ghost, except for its willingness to respond to the spirit box in the presence of multiple people in the room, which is randomly determined.
Afterward an leave door is opened for the first time, the ghost volition be "activated" and be able to interact with the environment or the histrion. The ghost may stay still, roam or walk to another identify, interact with objects and doors, use its abilities, and initiate ghost events or hunts. Ghosts cannot exit the investigation area; they cannot walk out of the get out doors even if they are wide open up.
It is important to note that certain phenomena often are generally non express to one single blazon of ghost. For instance, all ghosts can throw objects effectually in a room, manipulate doors, make Dirty H2o appear in sinks, and present itself in any form. However, certain ghosts are more than likely to showroom certain behaviours than others, or have unique abilities. For example, a Poltergeist will be more likely to throw objects and can throw several at once. Too, no singular ghost model is tied to any blazon of ghost, meaning that their appearance should not exist used to estimate the type of ghost.
When a ghost manifests during a ghost outcome or in a chase, it volition produce footsteps and a "vocalism", that for most ghosts tin exist heard past players within a 20 meter radius. If a player is within ten meters of the ghost while having at least one tracking point visible to the ghost,[ verify ] heartbeats can also be heard. Note that this does not correlate with bodily line-of-sight. Electronic equipment, such as flashlights and global chat, will malfunction within a 10 meter radius for virtually ghosts. A ghost tin can be fully visible, announced every bit a shadow, or take a jelly/water-like appearance. Ghosts will appear in simply its full form during hunts. Footsteps will too be heard when the ghost has manifested and is walking.
As of 0.6, at that place are at to the lowest degree viii male person and five female person sounds produced by the ghosts during manifestations. In that location may exist more that are not listed here:
For males:
- Male person "decease rattle" (raspy gurgling) which is a semitone lower than the original;
- A heavy moaning sound typical to zombies;
- 3 variants of breathing sounds: one deep (almost horn-like), another heavy and another one accompanied by words like "help me", "run", etc.;
- Two variants of growling-croaking: one very low and tubular, another echoing.
For females:
- Female "decease rattle" (raspy gurgling) which is a semitone college than the original;
- Two variants of the ghost humming certain tunes;
- A choking and wheezing sound reminiscent of someone's heavy coughing;
- A weeping sound;
- Child-like laughter.
Every contract, the ghost gets a random only specific hunting sound. In every following hunt it will apply the very same sound once again. Remembering this sound from a erstwhile hunt can help the histrion tell a hunt apart from a ghost event.
Types of ghosts
At that place are currently 24 types of ghosts in the game. The following table provides a list of these ghosts along with a summary of their in-game descriptions.
Ghost blazon | Strengths | Weaknesses |
---|---|---|
Banshee | Will target only 1 player at a time. | Has a distinctive wail on the Parabolic Microphone. |
Demon | Tin can initiate hunts more often. | Crucifix effectiveness is increased to 5m against ane. |
Deogen | Ever knows where the player is during a chase. | Moves very slowly when it sees its victim. |
Goryo | Tin merely be seen interacting with D.O.T.Southward. through a photographic camera when nobody is nearby. | Tends to wander away less from its ghost room. |
Hantu | Lower temperatures allow the Hantu to move faster. | Warmer areas tiresome the Hantu'due south movement. |
Jinn | Travels at faster speeds if its victim is far abroad. | Cannot use its ability if the site'southward fuse box is off. |
Mare | Has an increased risk to attack in the dark. | Turning the lights on volition reduce the adventure of an set on. |
Moroi | ? | Smudge sticks blind the ghost for longer during hunts. |
Myling | Has quieter footsteps during a hunt. | Produces paranormal sounds more than frequently. |
Obake | May get out fingerprints that disappear quicker. | Has a modest gamble of leaving six-fingered handprints. |
Oni | Increased action and ghost events. | An Oni'south increased activeness makes them easier to observe. |
Onryo | A flame extinguishing tin can crusade an Onryo to set on. | The presence of flames reduces the Onryo's ability to assault. |
Phantom | Looking at a Phantom volition lower the thespian'south sanity considerably. | Taking a photo of the Phantom will cause it to briefly disappear. |
Poltergeist | Capable of throwing multiple objects at in one case. | Becomes powerless with no throwables nearby. |
Raiju | Moves faster near electrical devices. | Disrupts electronic equipment from further abroad when information technology hunts. |
Revenant | Tin travel significantly faster if a player is spotted during a hunt. | Moves very slowly when not chasing a player. |
Shade | Being shy makes it more difficult to locate and obtain evidence. | Less likely to hunt if multiple people are nearby. |
Spirit | None. | Smudge sticks are more effective, preventing a hunt for longer. |
Thaye | ? | Becomes slower and less active over time. |
The Mimic | Can mimic the abilities and traits of other ghosts. | Will present Ghost Orbs as a secondary evidence. |
The Twins | Either Twin may first a chase, though not at the same time. | Will frequently interact with the surround at the same time. |
Wraith | Does not leave UV footprints after stepping in salt. | Will become more active if it steps in salt. |
Yokai | Talking near the Yokai will anger it, increasing the chance to attack. | Tin can just hear voices close to it during a hunt. |
Yurei | Has a stronger event on sanity. | Smudging the Yurei's ghost room will reduce how often it wanders. |
Testify
Please meet Show or a ghost'due south page for detailed information near identifying different ghost types.
👻Ghost | EMF 5 | Orb | Spirit Box | Freezing | Fingerprints | Writing | D.O.T.Due south |
---|---|---|---|---|---|---|---|
Banshee | |||||||
Demon | |||||||
Deogen | |||||||
Goryo | |||||||
Hantu | |||||||
Jinn | |||||||
Mare | |||||||
Moroi | |||||||
Myling | |||||||
Obake | |||||||
Oni | |||||||
Onryo | |||||||
Phantom | |||||||
Poltergeist | |||||||
Raiju | |||||||
Revenant | |||||||
Shade | |||||||
Spirit | |||||||
Thaye | |||||||
The Mimic | |||||||
The Twins | |||||||
Wraith | |||||||
Yokai | |||||||
Yurei |
The table to a higher place tin can exist sorted by any cavalcade. It can then be sorted past a second column without making the first column get out of guild (past holding downwardly the shift key). This extends to consecutively sorting iii or more columns.
Random characteristics
These characteristics are randomised for every contract, and are unrelated to the ghost blazon.
Gender
There is a 50/50 chance of the ghost being either male or female.
Death length
The length of expiry of a ghost (i.east. the age it would have today if information technology were still live) is a randomly generated number between 50 (overlapping with their decease historic period betwixt l and 90) and 1000 years.
Age
The age of the ghost (at their time of death) is a randomly generated number between 5 and 90 years. Note that this is non correlated with the ghost model.
Spirit box responsiveness
If the ghost is indicated to respond but to "people who are alone", the ghost will but respond to the Spirit Box if there is only one player in the room when the question is asked. A ghost which responds to everyone means that the number of people in the room does non affect its ability to reply. This characteristic is not indicated on Professional and Nightmare difficulties. This characteristic is only relevant for ghosts with the Spirit Box evidence, and is not synonymous with ghost activity.
Ghost's name
These lists of names is incomplete, yous may help past expanding information technology. (April 2022)
The name of the ghost consists of their first (given) name and a surname. The first name is determined randomly according to their gender, while the surname is randomly chosen and not based on their gender. Saying the ghost'southward name nigh it volition raise its activity level and crusade information technology to become angry, possibly causing information technology to interact with its environs.
The initial listing of names in the game were included based on American proper name popularity in the by 100 years, making the same name frequency more realistic. The listing of possible names have since been expanded:
Possible male names
- Alex
- Amit
- Andrew
- Anthony
- Benjamin
- Billy
- Bradley
- Brenden
- Brian
- Carlos
- Charles
- Christopher
- Corey
- Daniel
- Dave
- David
- Donald
- Edward
- Eric
- Gary
- George
- Grant
- Gregory
- Harold
- Jack
- James
- January
- Jason
- Jay
- Jerry
- John
- Joseph
- Justin
- Keith
- Kenneth
- Kenny
- Kevin
- Kyle
- Larry
- Leslie
- Luke
- Mark
- Michael
- Paul
- Peter
- Raymond
- Richard
- Robert
- Ronald
- Russell
- Steven
- Thomas
- Ted
- Tim
- Walter
- William
Possible female names
- Ann
- April
- Barbara
- Becky
- Betty
- Carla
- Carol
- Catiana
- Cora
- Donna
- Doris
- Dorothy
- Edie
- Elizabeth
- Ella
- Ellen
- Emily
- Emma
- Eva
- Georgia
- Gloria
- Helen
- Holly
- Jane
- Jennifer
- Jennise
- Jessica
- Jo
- Josefine
- Judy
- Julie
- Karen
- Kelly
- Kim
- Leslie
- Linda
- Lisa
- Livy
- Lori
- Lucy
- Marcia
- Margaret
- Maria
- Marie
- Mary
- Megan
- Michelle
- Nancy
- Nellie
- Patricia
- Robin
- Rose
- Ruth
- Sandra
- Sarah
- Shannon
- Sharne
- Shelly
- Sophie
- Stacey
- Susan
Possible surnames
- Alexander
- Anderson
- Bailey
- Baker
- Barber
- Barton
- Bellfield
- Birch
- Bishop
- Bowen
- Brock
- Brooks
- Brown
- Buckley
- Carey
- Carter
- Clark
- Clarke
- Cordero
- Corrigan
- Davis
- Dexter
- Dixon
- Doe
- Douglas
- Dyer
- Elliott
- Emmett
- Everly
- Gacy
- Garcia
- Gayton
- Hans
- Harris
- Hill
- Holland
- Holmes
- Huntley
- Jackson
- Johnson
- Jones
- Kemper
- Knight
- Kraft
- Kray
- Lancaster
- Lavander
- Lee
- Lewis
- Manson
- Marsh
- Martin
- Martinez
- Maudsley
- Miller
- Mills
- Moore
- Myers
- Nilsen
- Norris
- Pettit
- Ramirez
- Rhoades
- Roberts
- Robinson
- Rook
- Roswell
- Schelin
- Shawcross
- Shipman
- Skinner
- Smith
- Stevens
- Straffen
- Sweeney
- Taylor
- Thomas
- Thompson
- Todd
- Walker
- Watts
- West
- White
- Williams
- Wilson
- Winter
- Wright
- Young
Run into also
- Guides/Identifying ghosts
- Guides/Locating the ghost
Ghosts |
---|
Banshee • Demon • Deogen • Goryo • Hantu • Jinn • Mare • Moroi • Myling • Obake • Oni • Onryo • Phantom • Poltergeist • Raiju • Revenant • Shade • Spirit • Thaye • The Mimic • The Twins • Wraith • Yokai • Yurei |
Most Dangerous Ghost In Phasmophobia,
Source: https://phasmophobia.fandom.com/wiki/Ghost
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